Post by Polygone on Jan 1, 2016 3:28:11 GMT
~Naming Guide~
*NOTE* Names do not have genders; they are not 'male' or 'female' specific. For this reason, if you want to make a man that was named Daisyflower, then go right ahead and do it. If you want to make a woman named Boulderclaw, that's fine too! Don't assume that just because a name is "feminine," means you can't use it for a male's name.
*NOTE* Names do not have genders; they are not 'male' or 'female' specific. For this reason, if you want to make a man that was named Daisyflower, then go right ahead and do it. If you want to make a woman named Boulderclaw, that's fine too! Don't assume that just because a name is "feminine," means you can't use it for a male's name.
-Prefixes
Prefixes (the first part in a person's name) are given at birth by the mother and father of the child/ren. They are based off of one of two things: Hair color and size. Depending on if it's applicable, they can also be named after the presence of freckles or not (there isn't a name for the lack of freckles, however). As a Kid, this is the only name you have/are addressed by.
Red/Ginger
Ant
Apple
Asphodel
Burnet
Campion
Chanterelle
Cherry
Cypress
Daisy
Dawn
Fire
Fox
Fritillary
Ginger
Heather
Holly
Honey
Hornet
Lion
Maple
Marigold
Morning
Pear
Plum
Poppy
Red
Rose
Rowan
Russet
Skipper
Sorrel
Squirrel
Stoat
Tawny
Thrift
Tiger
Wasp
Wisteria
Yarrow
-Black
Ant
Bat
Beetle
Black
Coot
Cormorant
Crow
Dark
Dipper
Fly
Ivy
Mole
Night
Privet
Rat
Raven
Rook
Sedge
Shade
Shadow
Sheep
Sloe
Slug
Soot
Spider
Starling
Swift
-Brown
Acorn
Adder
Alder
Ant
Argus
Barley
Bat
Beech
Beetle
Bittern
Boulder
Bramble
Brambling
Briar
Brown
Buzzard
Carp
Cedar
Chub
Curlew
Cypress
Dark
Deer
Dipper
Duck
Dunnock
Dusk
Dust
Eagle
Eel
Elder
Elm
Fallow
Fawn
Frog
Goose
Gorse
Grouse
Gudgeon
Hare
Harrier
Hazel
Honey
Ivy
Jay
Kestrel
Lamprey
Larch
Lark
Limpet
Linnet
Lizard
Loach
Marten
Mink
Minnow
Mosquito
Moth
Mouse
Mud
Muntjac
Nightingale
Oak
Oat
Otter
Owl
Partridge
Pebble
Pheasant
Pipit
Pike
Quail
Rabbit
Rail
Rat
Reed
Robin
Rock
Rudd
Rush
Rye
Sedge
Shell
Shrew
Snail
Snake
Sparrow
Spider
Stone
Swift
Tawny
Teasel
Tiger
Thrush
Toad
Trout
Twite
Vole
Weasel
Weevil
Whimbrel
Whinchat
Wren
Yew
-Blonde
Acorn
Apple
Asphodel
Bee
Carp
Chanterelle
Clover
Daffodil
Daisy
Dandelion
Dawn
Fennel
Fritillary
Golden
Gorse
Honey
Hornet
Laburnum
Larch
Leopard
Lightning
Lion
Maple
Marigold
Morning
Oat
Reed
Rush
Rye
Sand
Tansy
Wax
Wasp
Yellow
-Size
Acorn
Ant
Boulder
Fly
Little/Tiny/Small
Mole
Mosquito
Mouse
Pebble
Shrew
Wren
-Suffixes
Suffixes (the second part in a person's name) are given first at Apprenticeship, and then replaced upon becoming a Warrior.
Warrior-Apprentices are given the suffix "-path," to signify their path to adult- and Warriorhood.
Healer-Apprentices are given the suffix "-seed," to signify their growth as a person just like the herbs they work with.
Upon becoming a Warrior/Healer, they are given a skill- or personality-based suffixes to add to their prefix. This is their full name for what may be the rest of their life. Their suffix can definitely be reverted if they do something that puts them back int the Apprentices' den, or even be ripped away from them if they are to be severely shamed and/or exiled.
-Initial Suffixes
Claw = Skilled in battle
Cloud = Calm, relaxed, steady personality
Face = Particularly good-looking (must be approved by Polygone before given)
Fang = Skilled in hunting/battle
Flower = Very good at taking care of Kids/motherly personality
Foot = Very fast runner or very swift
Fur = No skill overshadows the others
Heart = Does what they feel is right despite the Code (mostly ThunderClan)
Leaf = A very, very remarkable Healer. Not available for Warriors!
Nose = Good attention to detail, very attentive, can "sniff out" hidden things
Pelt = No skill overshadows the others
Step = Gait similar to prefix (animal prefixes only)
Storm = Unpredictable or tumultuous personality; mood swings or sudden changes in mind
Stream = Good at swimming
Stripe = Very good at keeping hidden and breaking up their outline (mostly ShadowClan)
Tail = Fantastic balance and good spacial understanding (mostly SkyClan)
Whisker = Very sensitive to change in their environment, can sense change long before others notice
-Name Change
These suffixes are special because they can only be given if there has been an injury to the person in question that permanently changes their appearance.
Prefixes:
Bent = A limb or the spine is bent in some way.
Broken = A body part is permanently and visibly broken and healed wrong.
Clawed = There are visible scars that instantly catch the attention of other people
Clouded = The person is blind or has cataracts
Crooked = Something was broken and healed wrong
Dead = A limb is "dead" and can no longer be used
Lost = A part of the body has been taken off
Mangled = A part of the body has been permanently twisted or marred beyond recognition
Missing = Part of the body has been taken off
One = One part of a pair of body parts is missing or was taken off in injury
Ragged = A part of the body has been severely mauled by injury
Ripped = The skin has a significant scar across it from knifelike injury
Scarred = The entire body is claimed by scars
Shredded = A part of the body has been marred by scars
Torn = A body part has been 'flayed' by injury
Twisted = A limb has been twisted in what seems to be the wrong direction
White = An eye is almost or entirely white by injury or illness
Suffixes:
Ear
Eye
Face
Foot
Jaw
-Naming Progression
Kid = Prefix-only
Apprentice = -path (warrior) / -seed (healer)
Warrior = any suffix
Leader = -star
Exile/Refugee = Prefix-only