Post by Polygone on Jan 3, 2016 1:50:25 GMT
~ThunderClan Territory~
ThunderClan's territory is dark, shady and dry - if a bit humid at times. It's prone to having a bit of mist early in the morning and late at night, but this is rarely seen. Small creatures scoot around in the undergrowth, and birds sing happily in the forest's treetops and canopy above. If you look closely you can find the dens of creatures and signs that larger animals had been there; but you have to be actually paying attention. Sound drowns the forest, letting a hunter's footfalls go unnoticed...
The Sunny Clearing: A big blank in the forest, deemed not big enough for a Camp but not too small to be useful. This is a spot where many people come to sit, think, spend some quality time with loved ones, and just enjoy their time. This is a popular spot for Queens to come and spend some secluded time with their babies, since it can be so hard to get it in the Nursery.
The Ravine: A large, dry riverbed that went quiet long ago. The ripples of a once-raging stream now remain dusty and dry, attracting nothing but voles and small rabbits to sleep in the spots where their ancestors could not. This is an efficient hunting pace, considering small animals can get down one side but not up the other!
The Winding Trail: A trail made by people who settled in the Resort long before the Clans happened. However, once the Founders ran away and the forest was burned, it stopped being used after the urban legends cropped up in civilization. Nowadays, when that era is long forgotten, it's just used for ease of access when you're not really wanting to stay hidden.
ThunderClan's territory is dark, shady and dry - if a bit humid at times. It's prone to having a bit of mist early in the morning and late at night, but this is rarely seen. Small creatures scoot around in the undergrowth, and birds sing happily in the forest's treetops and canopy above. If you look closely you can find the dens of creatures and signs that larger animals had been there; but you have to be actually paying attention. Sound drowns the forest, letting a hunter's footfalls go unnoticed...
The Sunny Clearing: A big blank in the forest, deemed not big enough for a Camp but not too small to be useful. This is a spot where many people come to sit, think, spend some quality time with loved ones, and just enjoy their time. This is a popular spot for Queens to come and spend some secluded time with their babies, since it can be so hard to get it in the Nursery.
The Ravine: A large, dry riverbed that went quiet long ago. The ripples of a once-raging stream now remain dusty and dry, attracting nothing but voles and small rabbits to sleep in the spots where their ancestors could not. This is an efficient hunting pace, considering small animals can get down one side but not up the other!
The Winding Trail: A trail made by people who settled in the Resort long before the Clans happened. However, once the Founders ran away and the forest was burned, it stopped being used after the urban legends cropped up in civilization. Nowadays, when that era is long forgotten, it's just used for ease of access when you're not really wanting to stay hidden.